Chapter 3 - Aptitudes
Aptitudes represent the feats your hero can perform through Actions. All aptitudes are based in an ability attribute, be it MIGHT, REFLEX, FORTITUDE, INTELLECT, PERCEPTION, PERSONALITY, APPEARANCE, or MANA.
Aptitudes (by Attribute):
MIGHT
Novice (Tier 1)
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ATHLETE
Your hero is athletic, granting a bonus to rolls made to jump, swim, climb, or to lift, push, drag, or pull.
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MELEE
Your hero has trained in melee combat, granting a bonus to attack and defense rolls while engaged in melee combat.
Journeyman (Tier 2)
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BOUNDER
Prereq: ATHLETE | double your jump distance.
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BREAKER
Prereq: ATHLETE | Deal full damage to objects.
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DEFENDER
Prereq: MELEE | Gain a bonus to parry DEFENSE ROLLS made with a shield.
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GRAPPLER
Prereq: UNARMED | Deal full damage while grappling.
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HURLER
Prereq: MARKSMANSHIP | Range for thrown items is doubled.
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SAVAGE
Prereq: MELEE | Bonus to DAMAGE ROLLS.
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SLASHER
Prereq: MELEE | Bonus to attack rolls made with a weapon that deals slashing damage.
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STURDY
Prereq: ATHLETE | Encumberance does not effect you until you exceed your carrying capacity.
Veteran (Tier 3)
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FARHEAVE
Prereq: HURLER | Range for thrown items is tripled.
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HAMMERFIST
Prereq: BREAKER | Deal double damage to objects.
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HIGHBOUND
Prereq: BOUNDER | Jump distance is tripled.
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PULLPUNCH
Prereq: ATHLETE | You can choose how many dice you roll for MIGHT, up to your hero's score.
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WARRIOR
Prereq: STRIKER or DEFENDER | Bonus to initiative rolls.
Peerless (Tier 4)
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LEAPTALL
Prereq: HIGHBOUND |
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SHOCKWAVE
Prereq: HAMMERFIST | Take an attack action to stomp the ground, knocking those in the area prone.
Expert (Tier 5)
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MIGHTCAPSTONE
Your hero's MIGHT rolls gain +1 per point instead of +1 per two points.
REFLEX
Novice (Tier 1)
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ACROBAT
Your hero is acrobatic, lithe, and flexible. Gain an additional unit (5ft) to your hero's base movement speed, as well as a bonus to rolls made to balance, tumble, or escape from restraints, as well as dodge DEFENSE ROLLS.
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CARPENTER
TBD
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FLETCHER
TBD
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LARCENY
Your hero is larcenous. Gain bonus to rolls made to pick locks, pockets, disable traps, or similar clandestine activities.
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MARKSMAN
Your hero is accurate at range. Gain a bonus to ATTACK ROLLS made with a ranged weapon.
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MASONRY
Your hero has trained as a mason, working stone into various tools and items. Your hero can make a Reflex roll to craft a stone object.
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STEALTH
Your hero is stealthy. Gain +2 to rolls made to hide, move silently, or perform sleight of hand.
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UNARMED
Your hero is adept at fighting unarmed. Gain a bonus to attack rolls made while unarmed. Also, treat unarmed attacks as melee weapon attacks.
Journeyman (Tier 2)
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AGILE
Prereq: ACROBAT | Your hero has almost preternatural reflexes, gaining an additional bonus to dodge rolls, so long as the attack can be seen.
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AMBIDEXTROUS
Your hero is more dextrous, gaining the use of the off-hand as a main hand. Reduce the penalty for off-hand actions.
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ASCETIC
Prereq: UNARMED, FOCUS |
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BACKSTAB
Prereq: PRECISE | Your hero knows how to deal extra damage by aiming at vital areas. Your hero gains one automatic success on the DAMAGE ROLLS when they hit with an aimed attack.
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CLANDESTINE
Prereq: LARCENY, STEALTH | TBD
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EXECUTIONER
Prereq: MELEE, STEALTH |
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FINESSE
Prereq: MELEE | Your hero has trained with light weapons to be more precise in combat. Your hero can make REFLEX rolls instead of MIGHT for their melee attack rolls, so long as their wielded weapon has the light property.
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HUNTER
Prereq: MELEE or MARKSMAN, SURVIVAL |
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NIMBLE
Prereq: ACROBAT | Your hero is quick, gaining two additional units (10ft) to your hero's base movement speed. Additionally, your hero gets bonus to dodge DEFENSE ROLLS against opportunity attacks, unless the attacker also has NIMBLE.
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SHARPSHOOTER
Prereq: MARKSMAN | Gain a bonus to attacks made with a ranged weapon while aiming. If your hero also has FARSIGHTED, reduce the penalty to ranged ATTACK ROLLS outside the weapon's range increment.
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SNEAKATTACK
Prereq: CLANDESTINE | Your hero gains one automatic success on the DAMAGE ROLLS when they hit with an attack from hiding.
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STRIKER
Prereq: MELEE | Your hero is adept at striking at their opponent. Gain a bonus to melee weapon ATTACK ROLLS. Additionally, your hero's attack actions only cost 2-ticks.
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VANGUARD
Prereq: MELEE |
Veteran (Tier 3)
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DEFT
Prereq: AMBIDEXTROUS | Your hero is good with their hands. Remove the penalty for off-hand actions.
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DUELIST
Prereq: FINESSE | TBD
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GRACEFUL
Prereq: | TBD
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MOBILE
Prereq: NIMBLE | Your hero can move. Gain an additional three units (15ft) to your hero's base movement speed. Additionally, your movement does not provoke opportunity attacks unless the attacker also has MOBILE.
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SCOUT
Prereq: AWARE | TBD
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THIEF
Prereq: CLANDESTINE | TBD
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UNTOUCHABLE
Prereq: AGILE | Your hero's reflexes are indeed preternatural. Gain an additional bonus to dodge, and remove the "sight" restriction.
Peerless (Tier 4)
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TRACKSTAR
Prereq: MOBILE | Your hero is likely the fastest alive. Gain an additional four units (20ft) to your hero's base movement speed. An attacker must have TRACKSTAR to be able to target your hero with an attack while they move. Once during your hero's move, they can make an attack.
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WILLOWASPECT
Prereq: UNTOUCHABLE | As part of a dodge defense action, you can move up to your speed, during which you have an additional +2 to your dodge roll.
Expert (Tier 5)
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REFLEXCAPSTONE
Your hero's REFLEX rolls gain +1 per point instead of +1 per two points.
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SPEEDSTER
Prereq: TRACKSTAR | TBD
FORTITUDE
Novice (Tier 1)
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ENDURANCE
Your hero has trained in feats of endurance, gaining a bonus to rolls against fatigue or environmental factors.
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RAGE
Your hero can channel their inner fury into outer power, entering into a rage that lasts a number of rounds.
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SMITHING
Your hero has trained as a smith, working hot metal to make armor and weapons. Your hero can make a Fortitude roll to craft metal weapons and armor (and other smithable items.)
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STAMINA
Your hero has trained in feats of stamina, gaining a bonus to rolls against damage.
Journeyman (Tier 2)
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BERSERKER
Prereq: RAGE | Your hero takes less damage while raging.
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HARDY
Prereq: ENDURANCE | Your hero is more durable than most, gaining an additional bonus to rolls against fatigue or environmental factors.
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SECONDWIND
Prereq: STAMINA | Your hero knows how to catch a second wind, can make a roll to reduce hits.
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TOUGH
Prereq: STAMINA | Your hero is tougher than normal, gaining an additional bonus to rolls against damage.
Veteran (Tier 3)
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HARDHEADED
Prereq: HARDY | Your hero is resistant to being stunned, +2 to rolls against stun.
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IRONGUT
Prereq: HARDY | Your hero has a "cast iron stomach", gaining a +2 to rolls against poison and intoxication.
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SELFHEALING
Prereq: SECOND WIND | Your hero has superior healing capabilities, reducing hits by the minute instead of by the hour.
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SURGE
Prereq: SECONDWIND | Your hero can dig deep, gaining one 3-tick Action, after which their turn ends.
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THICKBLOOD
Prereq: HARDY | Your hero's blood is quick to coagulate, granting a +2 to rolls against bleeding.
Peerless (Tier 4)
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REGENERATION
Prereq: SELF HEALING | Your hero can reduce even certain injuries, such as bleeding, or maimed. Also can regrow a lost limb in the course of a day per lost limb.
Expert (Tier 5)
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FORTITUDECAPSTONE
Your hero's FORTITUDE rolls gain +1 per point instead of +1 per two points.
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INDOMITABLE
Prereq: REGENERATION | Your hero can fail a FORTITUDE save by less than 30 and treat it as if thhay had only failed by 17.
INTELLECT
Novice (Tier 1)
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ALCHEMY
Your hero has trained as an alchemist, and gains bonus to rolls made to craft alchemical items, such as elixirs, tinctures, and potions.
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AVIATOR
Your hero gains bonus to rolls made to pilot an air vehicle, be it fixed wing or rotary.
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CARTOGRAPHER
TBD
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CHARIOTEER
Your hero gains bonus on rolls made to drive a chariot, wagon, carriage, or other animal-drawn vehicle.
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COOK
Bonus to rolls made to craft (cook) food.
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FOCUS
Your hero gains bonus to rolls made to concentrate.
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INSIGHT
Your hero's ability to recall information relevant to the current situation. Bonus to rolls regarding your hero's knowledge.
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INVESTIGATOR
Your hero gains bonus to rolls made to investigate a room or research a topic.
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SAILOR
Your hero gains bonus to rolls made to sail a boat or ship with sails and/or a rudder/engine.
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SURVIVALIST
Your hero gains bonus to rolls made to hunt, forage, navigate in the wilderness, identify plants and animals, etc.
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TAILORING
Your hero gains bonus to rolls made to craft cloth items, or to repair cloth items.
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WHEELMAN
Your hero gains bonus to drive a wheeled vehicle not drawn by a horse or other animal.
Journeyman (Tier 2)
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ANATOMIST
Prereq: INSIGHT | TBD
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ARCHITECT
Prereq: INSIGHT| TBD
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ASTRONOMER
Prereq: INSIGHT | TBD
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BOTANIST
Prereq: INSIGHT | TBD
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CHEF
Prereq: COOK | TBD
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CHEMIST
Prereq: INSIGHT | TBD
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CONFECTIONER
Prereq: COOK | TBD
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GEOLOGIST
Prereq: INSIGHT | TBD
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HISTORIAN
Prereq: INSIGHT | Your hero gains a bonus to rolls made to recall historical knowledge.
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KEEN
Prereq: INSIGHT | Your hero has a keen mind, gaining an additional bonus to rolls involving recollection of knowledge. Additionally, you always know the hour of the day, and can always discern true north.
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LINGUIST
Prereq: FOCUS | Your hero gains a bonus to rolls made to learn a new language.
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MEDIC
Prereq: INSIGHT | Your hero gains a bonus to rolls made to administer first aid or healing.
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NATURALIST
Prereq: INSIGHT | Your hero gains a bonus to rolls made involving wilderness survival.
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ORNITHOLOGIST
Prereq: INSIGHT | TBD
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PRODIGY
Your hero is a fast learner. Bonus to rolls to learn new skill.
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SAVANT
Prereq: INSIGHT | Your hero is knowledgeable on a wide range of topics, granting bonus to ...
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THEOLOGIAN
Prereq: INSIGHT | Your hero gains a bonus to rolls made involving religious knowledge.
Veteran (Tier 3)
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GOURMAND
Prereq: CHEF | TBD
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WELL-READ
Prereq: INSIGHT | TBD
Peerless (Tier 4)
Expert (Tier 5)
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INTELLECTCAPSTONE
Your hero's INTELLECT rolls gain +1 per point instead of +1 per two points.
PERCEPTION
Novice (Tier 1)
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AWARE
Bonus to rolls made to notice surroundings.
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EMPATHY
Bonus to rolls made to read others' emotional state.
Journeyman (Tier 2)
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BLINDSENSE
Prereq: AWARE | Reduce the penalties associated with attacking an unseen target.
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FARSIGHTED
Prereq: AWARE | Double your hero's visual range.
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OBSERVANT
Prereq: AWARE | TBD
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PRECISE
Bonus to rolls made with REFLEX while aiming.
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WARY
Prereq: AWARE | TBD
Veteran (Tier 3)
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ALERT
Prereq: WARY |
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HAWKEYE
Prereq: FARSIGHTED | when firing at an opponent with cover, bonus TBD
Peerless (Tier 4)
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ATTUNED
Prereq: | TBD
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EAGLEEYE
Prereq: HAWKEYE | Double your hero's visual range.
Expert (Tier 5)
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PERCEPTIONCAPSTONE
Your hero's PERCEPTION rolls gain +1 per point instead of +1 per two points.
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TELESCOPICSENSE
Prereq: | TBD
PERSONALITY
Novice (Tier 1)
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INTERACT
Your hero gains a bonus to rolls made while interacting with others.
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MUSIC
Your hero is skilled at musical art, gaining a bonus to the roll.
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PAINTING
Your hero is skilled at painting, gaining a bonus to the roll.
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SCULPTING
Your hero is skilled at sculpting, gaining a bonus to the roll.
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SKETCHING
Your hero is skilled at sketching, gaining a bonus to the roll.
Journeyman (Tier 2)
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CHARISMATIC
TBD
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CHARMING
TBD
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COORDINATOR
Your hero can coordinate strikes with allies. Allies participating must attack on the same tick, and those that do receive a bonus to their roll equal to the number of attackers.
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CURIOUS
TBD
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DECEPTIVE
TBD
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LEADER
Prereq: INTERACT | TBD
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SENSITIVE
Prereq: EMPATHY | TBD
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VIRTUOSO
TBD
Veteran (Tier 3)
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DRAMATIC
Prereq: | TBD
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ENTHRALLING
Prereq: | TBD
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INSPIRATIONAL
Prereq: | TBD
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PERSUASIVE
Prereq: | TBD
Peerless (Tier 4)
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HYPNOTIC
Prereq: | TBD
Expert (Tier 5)
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PERSONALITYCAPSTONE
Your hero's PERSONALITY rolls gain +1 per point instead of +1 per two points.
APPEARANCE
Novice (Tier 1)
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PERFORMER
Bonus to performance actions.
Journeyman (Tier 2)
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ACTOR
Prereq: PERFORMER | Bonus to actions involving acting.
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ATTRACTIVE
TBD
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DREADFUL
TBD
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FORGETTABLE
TBD
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ORATOR
Prereq: PERFORMER | Bonus to actions involving public speaking.
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SINGER
Prereq: PERFORMER | Bonus to actions involving singing a performance.
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UNFORGETTABLE
TBD
Veteran (Tier 3)
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BECKONING
Prereq: ATTRACTIVE | TBD
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MENACING
Prereq: DREADFUL | TBD
Peerless (Tier 4)
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GAZE
Prereq: | TBD
Expert (Tier 5)
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APPEARANCECAPSTONE
Your hero's APPEARANCE rolls gain +1 per point instead of +1 per two points.
MANA
Novice (Tier 1)
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ACID
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ACOLYTE
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AFFLICT
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AIR
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BEAMCASTER
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COLD
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COMMUNE
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CONECASTER
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CURE
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DARKNESS
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DISPEL
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EARTH
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ENTICE
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FAMILIAR
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FIRE
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FORCE
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LIGHT
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LIGHTNING
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MAGICCIRCLE
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POOL
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RAYCASTER
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SONIC
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SUMMON
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TRANSMUTE
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USEARTIFACT
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WATER
Journeyman (Tier 2)
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ABJURER
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ADEPT
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ANIMATE
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ARTILLERIST
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BANISH
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CELERITY
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COMPEL
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CONFUSE
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DIVINER
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EMPOWERED
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ENCHANTER
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EVOKER
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FARSHAPER
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FEAR
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FIGMENT
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FOCUSEDSHAPER
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GLAMER
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HARM
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HEALER
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ILLUSIONIST
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LEVITATE
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MENTALIST
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NECROMANCER
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PAIN
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PATTERN
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POLYMORPHIST
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PROPHECY
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QUICKSHAPER
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RESTORE
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RITUALIST
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SCROLLSCRIBE
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SCRY
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SLEEP
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SPELLSWORD
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SPHERICASTER
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SPLITRAY
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STUN
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SUMMONER
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TELEPATHY
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VESSEL
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VORACIOUSDISPELLER
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WALLCASTER
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WIDESHAPER
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WILDSHAPE
Veteran (Tier 3)
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ARTIFICER
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BLEEDOFF
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CALL
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DOMINATE
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FABRICATE
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FLY
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HYPNOSIS
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LEECH
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MANATHROTTLE
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METAMAGE
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NETHEREVOCATION
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NETHERMANCER
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NETHERMANCY
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NETHERTELEPORT
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REFLECT
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SEER
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SMITE
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TELEPORT
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TELESHAPER
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THIRSTYDISPEL
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UNDEATH
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UNFETTERED
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WARLOCK
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WITCH
Peerless (Tier 4)
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DEATH
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DRAIN
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GATE
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HIGHOCTANE
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PAUSE
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PERMANENCY
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PHANTASM
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PSYCHOMANCY
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RESURRECT
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TELEKINESIS
Expert (Tier 5)
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MANACAPSTONE
For explanations of the individual MANA Aptitudes, please see Chapter 6:Magic