Back Home

Chapter 3 - Aptitudes

Aptitudes represent the feats your hero can perform through Actions. All aptitudes are based in an ability attribute, be it MIGHT, REFLEX, FORTITUDE, INTELLECT, PERCEPTION, PERSONALITY, APPEARANCE, or MANA.

Aptitudes (by Attribute):

MIGHT
Novice (Tier 1)
  • ATHLETE

    Your hero is athletic, granting a bonus to rolls made to jump, swim, climb, or to lift, push, drag, or pull.

  • MELEE

    Your hero has trained in melee combat, granting a bonus to attack and defense rolls while engaged in melee combat.

Journeyman (Tier 2)
  • BOUNDER

    Prereq: ATHLETE | double your jump distance.

  • BREAKER

    Prereq: ATHLETE | Deal full damage to objects.

  • DEFENDER

    Prereq: MELEE | Gain a bonus to parry DEFENSE ROLLS made with a shield.

  • GRAPPLER

    Prereq: UNARMED | Deal full damage while grappling.

  • HURLER

    Prereq: MARKSMANSHIP | Range for thrown items is doubled.

  • SAVAGE

    Prereq: MELEE | Bonus to DAMAGE ROLLS.

  • SLASHER

    Prereq: MELEE | Bonus to attack rolls made with a weapon that deals slashing damage.

  • STURDY

    Prereq: ATHLETE | Encumberance does not effect you until you exceed your carrying capacity.

Veteran (Tier 3)
  • FARHEAVE

    Prereq: HURLER | Range for thrown items is tripled.

  • HAMMERFIST

    Prereq: BREAKER | Deal double damage to objects.

  • HIGHBOUND

    Prereq: BOUNDER | Jump distance is tripled.

  • PULLPUNCH

    Prereq: ATHLETE | You can choose how many dice you roll for MIGHT, up to your hero's score.

  • WARRIOR

    Prereq: STRIKER or DEFENDER | Bonus to initiative rolls.

Peerless (Tier 4)
  • LEAPTALL

    Prereq: HIGHBOUND |

  • SHOCKWAVE

    Prereq: HAMMERFIST | Take an attack action to stomp the ground, knocking those in the area prone.

Expert (Tier 5)
  • MIGHTCAPSTONE

    Your hero's MIGHT rolls gain +1 per point instead of +1 per two points.

REFLEX
Novice (Tier 1)
  • ACROBAT

    Your hero is acrobatic, lithe, and flexible. Gain an additional unit (5ft) to your hero's base movement speed, as well as a bonus to rolls made to balance, tumble, or escape from restraints, as well as dodge DEFENSE ROLLS.

  • CARPENTER

    TBD

  • FLETCHER

    TBD

  • LARCENY

    Your hero is larcenous. Gain bonus to rolls made to pick locks, pockets, disable traps, or similar clandestine activities.

  • MARKSMAN

    Your hero is accurate at range. Gain a bonus to ATTACK ROLLS made with a ranged weapon.

  • MASONRY

    Your hero has trained as a mason, working stone into various tools and items. Your hero can make a Reflex roll to craft a stone object.

  • STEALTH

    Your hero is stealthy. Gain +2 to rolls made to hide, move silently, or perform sleight of hand.

  • UNARMED

    Your hero is adept at fighting unarmed. Gain a bonus to attack rolls made while unarmed. Also, treat unarmed attacks as melee weapon attacks.

Journeyman (Tier 2)
  • AGILE

    Prereq: ACROBAT | Your hero has almost preternatural reflexes, gaining an additional bonus to dodge rolls, so long as the attack can be seen.

  • AMBIDEXTROUS

    Your hero is more dextrous, gaining the use of the off-hand as a main hand. Reduce the penalty for off-hand actions.

  • ASCETIC

    Prereq: UNARMED, FOCUS |

  • BACKSTAB

    Prereq: PRECISE | Your hero knows how to deal extra damage by aiming at vital areas. Your hero gains one automatic success on the DAMAGE ROLLS when they hit with an aimed attack.

  • CLANDESTINE

    Prereq: LARCENY, STEALTH | TBD

  • EXECUTIONER

    Prereq: MELEE, STEALTH |

  • FINESSE

    Prereq: MELEE | Your hero has trained with light weapons to be more precise in combat. Your hero can make REFLEX rolls instead of MIGHT for their melee attack rolls, so long as their wielded weapon has the light property.

  • HUNTER

    Prereq: MELEE or MARKSMAN, SURVIVAL |

  • NIMBLE

    Prereq: ACROBAT | Your hero is quick, gaining two additional units (10ft) to your hero's base movement speed. Additionally, your hero gets bonus to dodge DEFENSE ROLLS against opportunity attacks, unless the attacker also has NIMBLE.

  • SHARPSHOOTER

    Prereq: MARKSMAN | Gain a bonus to attacks made with a ranged weapon while aiming. If your hero also has FARSIGHTED, reduce the penalty to ranged ATTACK ROLLS outside the weapon's range increment.

  • SNEAKATTACK

    Prereq: CLANDESTINE | Your hero gains one automatic success on the DAMAGE ROLLS when they hit with an attack from hiding.

  • STRIKER

    Prereq: MELEE | Your hero is adept at striking at their opponent. Gain a bonus to melee weapon ATTACK ROLLS. Additionally, your hero's attack actions only cost 2-ticks.

  • VANGUARD

    Prereq: MELEE |

Veteran (Tier 3)
  • DEFT

    Prereq: AMBIDEXTROUS | Your hero is good with their hands. Remove the penalty for off-hand actions.

  • DUELIST

    Prereq: FINESSE | TBD

  • GRACEFUL

    Prereq: | TBD

  • MOBILE

    Prereq: NIMBLE | Your hero can move. Gain an additional three units (15ft) to your hero's base movement speed. Additionally, your movement does not provoke opportunity attacks unless the attacker also has MOBILE.

  • SCOUT

    Prereq: AWARE | TBD

  • THIEF

    Prereq: CLANDESTINE | TBD

  • UNTOUCHABLE

    Prereq: AGILE | Your hero's reflexes are indeed preternatural. Gain an additional bonus to dodge, and remove the "sight" restriction.

Peerless (Tier 4)
  • TRACKSTAR

    Prereq: MOBILE | Your hero is likely the fastest alive. Gain an additional four units (20ft) to your hero's base movement speed. An attacker must have TRACKSTAR to be able to target your hero with an attack while they move. Once during your hero's move, they can make an attack.

  • WILLOWASPECT

    Prereq: UNTOUCHABLE | As part of a dodge defense action, you can move up to your speed, during which you have an additional +2 to your dodge roll.

Expert (Tier 5)
  • REFLEXCAPSTONE

    Your hero's REFLEX rolls gain +1 per point instead of +1 per two points.

  • SPEEDSTER

    Prereq: TRACKSTAR | TBD

FORTITUDE
Novice (Tier 1)
  • ENDURANCE

    Your hero has trained in feats of endurance, gaining a bonus to rolls against fatigue or environmental factors.

  • RAGE

    Your hero can channel their inner fury into outer power, entering into a rage that lasts a number of rounds.

  • SMITHING

    Your hero has trained as a smith, working hot metal to make armor and weapons. Your hero can make a Fortitude roll to craft metal weapons and armor (and other smithable items.)

  • STAMINA

    Your hero has trained in feats of stamina, gaining a bonus to rolls against damage.

Journeyman (Tier 2)
  • BERSERKER

    Prereq: RAGE | Your hero takes less damage while raging.

  • HARDY

    Prereq: ENDURANCE | Your hero is more durable than most, gaining an additional bonus to rolls against fatigue or environmental factors.

  • SECONDWIND

    Prereq: STAMINA | Your hero knows how to catch a second wind, can make a roll to reduce hits.

  • TOUGH

    Prereq: STAMINA | Your hero is tougher than normal, gaining an additional bonus to rolls against damage.

Veteran (Tier 3)
  • HARDHEADED

    Prereq: HARDY | Your hero is resistant to being stunned, +2 to rolls against stun.

  • IRONGUT

    Prereq: HARDY | Your hero has a "cast iron stomach", gaining a +2 to rolls against poison and intoxication.

  • SELFHEALING

    Prereq: SECOND WIND | Your hero has superior healing capabilities, reducing hits by the minute instead of by the hour.

  • SURGE

    Prereq: SECONDWIND | Your hero can dig deep, gaining one 3-tick Action, after which their turn ends.

  • THICKBLOOD

    Prereq: HARDY | Your hero's blood is quick to coagulate, granting a +2 to rolls against bleeding.

Peerless (Tier 4)
  • REGENERATION

    Prereq: SELF HEALING | Your hero can reduce even certain injuries, such as bleeding, or maimed. Also can regrow a lost limb in the course of a day per lost limb.

Expert (Tier 5)
  • FORTITUDECAPSTONE

    Your hero's FORTITUDE rolls gain +1 per point instead of +1 per two points.

  • INDOMITABLE

    Prereq: REGENERATION | Your hero can fail a FORTITUDE save by less than 30 and treat it as if thhay had only failed by 17.

INTELLECT
Novice (Tier 1)
  • ALCHEMY

    Your hero has trained as an alchemist, and gains bonus to rolls made to craft alchemical items, such as elixirs, tinctures, and potions.

  • AVIATOR

    Your hero gains bonus to rolls made to pilot an air vehicle, be it fixed wing or rotary.

  • CARTOGRAPHER

    TBD

  • CHARIOTEER

    Your hero gains bonus on rolls made to drive a chariot, wagon, carriage, or other animal-drawn vehicle.

  • COOK

    Bonus to rolls made to craft (cook) food.

  • FOCUS

    Your hero gains bonus to rolls made to concentrate.

  • INSIGHT

    Your hero's ability to recall information relevant to the current situation. Bonus to rolls regarding your hero's knowledge.

  • INVESTIGATOR

    Your hero gains bonus to rolls made to investigate a room or research a topic.

  • SAILOR

    Your hero gains bonus to rolls made to sail a boat or ship with sails and/or a rudder/engine.

  • SURVIVALIST

    Your hero gains bonus to rolls made to hunt, forage, navigate in the wilderness, identify plants and animals, etc.

  • TAILORING

    Your hero gains bonus to rolls made to craft cloth items, or to repair cloth items.

  • WHEELMAN

    Your hero gains bonus to drive a wheeled vehicle not drawn by a horse or other animal.

Journeyman (Tier 2)
  • ANATOMIST

    Prereq: INSIGHT | TBD

  • ARCHITECT

    Prereq: INSIGHT| TBD

  • ASTRONOMER

    Prereq: INSIGHT | TBD

  • BOTANIST

    Prereq: INSIGHT | TBD

  • CHEF

    Prereq: COOK | TBD

  • CHEMIST

    Prereq: INSIGHT | TBD

  • CONFECTIONER

    Prereq: COOK | TBD

  • GEOLOGIST

    Prereq: INSIGHT | TBD

  • HISTORIAN

    Prereq: INSIGHT | Your hero gains a bonus to rolls made to recall historical knowledge.

  • KEEN

    Prereq: INSIGHT | Your hero has a keen mind, gaining an additional bonus to rolls involving recollection of knowledge. Additionally, you always know the hour of the day, and can always discern true north.

  • LINGUIST

    Prereq: FOCUS | Your hero gains a bonus to rolls made to learn a new language.

  • MEDIC

    Prereq: INSIGHT | Your hero gains a bonus to rolls made to administer first aid or healing.

  • NATURALIST

    Prereq: INSIGHT | Your hero gains a bonus to rolls made involving wilderness survival.

  • ORNITHOLOGIST

    Prereq: INSIGHT | TBD

  • PRODIGY

    Your hero is a fast learner. Bonus to rolls to learn new skill.

  • SAVANT

    Prereq: INSIGHT | Your hero is knowledgeable on a wide range of topics, granting bonus to ...

  • THEOLOGIAN

    Prereq: INSIGHT | Your hero gains a bonus to rolls made involving religious knowledge.

Veteran (Tier 3)
  • GOURMAND

    Prereq: CHEF | TBD

  • WELL-READ

    Prereq: INSIGHT | TBD

Peerless (Tier 4)
Expert (Tier 5)
  • INTELLECTCAPSTONE

    Your hero's INTELLECT rolls gain +1 per point instead of +1 per two points.

PERCEPTION
Novice (Tier 1)
  • AWARE

    Bonus to rolls made to notice surroundings.

  • EMPATHY

    Bonus to rolls made to read others' emotional state.

Journeyman (Tier 2)
  • BLINDSENSE

    Prereq: AWARE | Reduce the penalties associated with attacking an unseen target.

  • FARSIGHTED

    Prereq: AWARE | Double your hero's visual range.

  • OBSERVANT

    Prereq: AWARE | TBD

  • PRECISE

    Bonus to rolls made with REFLEX while aiming.

  • WARY

    Prereq: AWARE | TBD

Veteran (Tier 3)
  • ALERT

    Prereq: WARY |

  • HAWKEYE

    Prereq: FARSIGHTED | when firing at an opponent with cover, bonus TBD

Peerless (Tier 4)
  • ATTUNED

    Prereq: | TBD

  • EAGLEEYE

    Prereq: HAWKEYE | Double your hero's visual range.

Expert (Tier 5)
  • PERCEPTIONCAPSTONE

    Your hero's PERCEPTION rolls gain +1 per point instead of +1 per two points.

  • TELESCOPICSENSE

    Prereq: | TBD

PERSONALITY
Novice (Tier 1)
  • INTERACT

    Your hero gains a bonus to rolls made while interacting with others.

  • MUSIC

    Your hero is skilled at musical art, gaining a bonus to the roll.

  • PAINTING

    Your hero is skilled at painting, gaining a bonus to the roll.

  • SCULPTING

    Your hero is skilled at sculpting, gaining a bonus to the roll.

  • SKETCHING

    Your hero is skilled at sketching, gaining a bonus to the roll.

Journeyman (Tier 2)
  • CHARISMATIC

    TBD

  • CHARMING

    TBD

  • COORDINATOR

    Your hero can coordinate strikes with allies. Allies participating must attack on the same tick, and those that do receive a bonus to their roll equal to the number of attackers.

  • CURIOUS

    TBD

  • DECEPTIVE

    TBD

  • LEADER

    Prereq: INTERACT | TBD

  • SENSITIVE

    Prereq: EMPATHY | TBD

  • VIRTUOSO

    TBD

Veteran (Tier 3)
  • DRAMATIC

    Prereq: | TBD

  • ENTHRALLING

    Prereq: | TBD

  • INSPIRATIONAL

    Prereq: | TBD

  • PERSUASIVE

    Prereq: | TBD

Peerless (Tier 4)
  • HYPNOTIC

    Prereq: | TBD

Expert (Tier 5)
  • PERSONALITYCAPSTONE

    Your hero's PERSONALITY rolls gain +1 per point instead of +1 per two points.

APPEARANCE
Novice (Tier 1)
  • PERFORMER

    Bonus to performance actions.

Journeyman (Tier 2)
  • ACTOR

    Prereq: PERFORMER | Bonus to actions involving acting.

  • ATTRACTIVE

    TBD

  • DREADFUL

    TBD

  • FORGETTABLE

    TBD

  • ORATOR

    Prereq: PERFORMER | Bonus to actions involving public speaking.

  • SINGER

    Prereq: PERFORMER | Bonus to actions involving singing a performance.

  • UNFORGETTABLE

    TBD

Veteran (Tier 3)
  • BECKONING

    Prereq: ATTRACTIVE | TBD

  • MENACING

    Prereq: DREADFUL | TBD

Peerless (Tier 4)
  • GAZE

    Prereq: | TBD

Expert (Tier 5)
  • APPEARANCECAPSTONE

    Your hero's APPEARANCE rolls gain +1 per point instead of +1 per two points.

MANA
Novice (Tier 1)
  • ACID
  • ACOLYTE
  • AFFLICT
  • AIR
  • BEAMCASTER
  • COLD
  • COMMUNE
  • CONECASTER
  • CURE
  • DARKNESS
  • DISPEL
  • EARTH
  • ENTICE
  • FAMILIAR
  • FIRE
  • FORCE
  • LIGHT
  • LIGHTNING
  • MAGICCIRCLE
  • POOL
  • RAYCASTER
  • SONIC
  • SUMMON
  • TRANSMUTE
  • USEARTIFACT
  • WATER
Journeyman (Tier 2)
  • ABJURER
  • ADEPT
  • ANIMATE
  • ARTILLERIST
  • BANISH
  • CELERITY
  • COMPEL
  • CONFUSE
  • DIVINER
  • EMPOWERED
  • ENCHANTER
  • EVOKER
  • FARSHAPER
  • FEAR
  • FIGMENT
  • FOCUSEDSHAPER
  • GLAMER
  • HARM
  • HEALER
  • ILLUSIONIST
  • LEVITATE
  • MENTALIST
  • NECROMANCER
  • PAIN
  • PATTERN
  • POLYMORPHIST
  • PROPHECY
  • QUICKSHAPER
  • RESTORE
  • RITUALIST
  • SCROLLSCRIBE
  • SCRY
  • SLEEP
  • SPELLSWORD
  • SPHERICASTER
  • SPLITRAY
  • STUN
  • SUMMONER
  • TELEPATHY
  • VESSEL
  • VORACIOUSDISPELLER
  • WALLCASTER
  • WIDESHAPER
  • WILDSHAPE
Veteran (Tier 3)
  • ARTIFICER
  • BLEEDOFF
  • CALL
  • DOMINATE
  • FABRICATE
  • FLY
  • HYPNOSIS
  • LEECH
  • MANATHROTTLE
  • METAMAGE
  • NETHEREVOCATION
  • NETHERMANCER
  • NETHERMANCY
  • NETHERTELEPORT
  • REFLECT
  • SEER
  • SMITE
  • TELEPORT
  • TELESHAPER
  • THIRSTYDISPEL
  • UNDEATH
  • UNFETTERED
  • WARLOCK
  • WITCH
Peerless (Tier 4)
  • DEATH
  • DRAIN
  • GATE
  • HIGHOCTANE
  • PAUSE
  • PERMANENCY
  • PHANTASM
  • PSYCHOMANCY
  • RESURRECT
  • TELEKINESIS
Expert (Tier 5)
  • MANACAPSTONE

For explanations of the individual MANA Aptitudes, please see Chapter 6:Magic